Present the required fundamentals of computer science while preparing students for further study with the unique, appealing approach in Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS. Students start with simple algorithmic code before they scale into functions, objects, and classes as problems become more complex and require new abstraction mechanisms. Rather than confining students to numeric or text-based applications like other introductory texts, this book builds motivation by presenting graphics, image manipulation, GUIs, and simple networked client/server applications. The author uses Python's standard Turtle graphics module to introduce graphics and provide open source frameworks for easy image processing and GUI application development. Readable, thorough coverage and contemporary content engage your students as they work with applications similar to those they use every day.
1. Introduction
2. Software Development, Data Types, and Expressions
3. Loops and Selection Statements
4. Strings and Text Files
5. Lists and Dictionaries
6. Design with Functions
7. Simple Graphics and Image Processing
8. Graphical User Interfaces
9. Design with Classes
10. Multithreading, Networks, and Client/Server Programming
11. Searching, Sorting, and Complexity Analysis
APPENDIX A. Python Resources
APPENDIX B. Installing the images and breezypythongui Libraries
APPENDIX C. The API for Image Processing
APPENDIX D. Transition from Python to Java and C++
Glossary
Index
Kenneth A. Lambert, Washington and Lee University
Kenneth A. Lambert is a Professor of Computer Science at Washington and Lee University. He has taught courses in almost every subject area of computer science and has published several textbooks in introductory programming and data structures in C++, Java, and Python. He is the co-creator of the BreezySwing framework and is the creator of the breezypythongui framework.